Financial literacy in the digital age – A research agenda
Tiina Koskelainen, Panu Kalmi, Eusebio Scornavacca & Tero Vartiainen The Journal of Consumer Affairs, Volume 57, Issue 1, Spring 2023, Pages 507-528 First published: 29...
DigiConsumers is a multidisciplinary research project that seeks solutions to improve the financial knowledge and consumption skills of young people aged 13-25, especially in digital environments.
The playful approaches and digital tools of financial education work package analyzes how young people use digital tools to manage their finances and how different digital tools can guide them to consider factors related to their own financial management.
Tiina Koskelainen, Panu Kalmi, Eusebio Scornavacca & Tero Vartiainen The Journal of Consumer Affairs, Volume 57, Issue 1, Spring 2023, Pages 507-528 First published: 29...
Academic Dissertation https://osuva.uwasa.fi/handle/10024/14519 ABSTRACT Workers in finance are paid about 20 percent higher wages than similar workers in other fields. This finance wage premium is...
Writers: Ranta, Mette; Kruskopf, Milla; Kortesalmi, Marilla; Kalmi, Panu; Lonka, Kirsti https://www.mdpi.com/2227-7102/12/7/463 Abstract The aim of this study was to examine entrepreneurship in the context...
Writers: Esteban Guerrero & Panu Kalmi Springer Link SN Computer Science Article https://link.springer.com/article/10.1007/s42979-022-01164-3 Abstract Gamified software applications are omnipresent in everyday life. The idea of...
The Journal of Economic Education Volume 53, 2022 - Issue 2 Writers: Panu Kalmi & Jaana Rahko https://www.tandfonline.com/doi/full/10.1080/00220485.2022.2038320 There has been an increased interest in...
Ph.D., Professor
Leader in Work Package "Game-based approaches and digital tools in financial education"
University of Vaasa, School of Accounting and Finance.
Economics, financial literacy
D.Sc(Econ.), Director of Research, Pellervo Economic Research
Adjunct professor, University of Vaasa
Work Package "Game-based approaches and digital tools in financial education"
Financial literacy, risk management
Ph.D., Professor
Researcher in Work Package "Game-based approaches and digital tools in financial education"
Computer science, design science, information systems
Professor of Information Systems
M.Sc. (econ.), MA, Doctoral Researcher
Researcher in Work Package "Game-based approaches and digital tools in financial education"
University of Vaasa, School of Accounting and Finance
Economics, financial literacy
Ph.D. (Econ.), Researcher
Researcher in Work Package "Game-based approaches and digital tools in financial education"
University of Vaasa, School of Accounting and Finance
Decision theory, behavioral economics, experimental economics, behavioral finance
Ph.D. in computing science
Researcher in Work Package "Game-based approaches and digital tools in financial education"
University of Vaasa, Technology and Innovations, Computer Science
Artificial Intelligence (AI)
M.Sc. (Econ.), Doctoral Researcher
Work Package ”Game-based approaches and digital tools in financial education”
University of Vaasa, School of Accounting and Finance
Economics, financial behaviour, financial literacy
economist, bachelor of economics
Work Package "Game-based approaches and digital tools in financial education"
Pellervo Economic Research PTT
economist, B.Sc. (Econ.)
Work Package "Game-based approaches and digital tools in financial education"
Pellervo Economic Research PTT
economist, D.Sc.(Econ)
Work Package "Game-based approaches and digital tools in financial education"
Pellervo Economic Research PTT
Assistant Professor
School of Technology and Innovations, Computer Science
Researcher in Work Package "Game-based approaches and digital tools in financial education
Game-based approaches (e.g. gamification, virtual reality, augmented reality, mixed reality, live streaming) for consumer decision-making in different business domains such as retail, finance, online community